SetMusic

Will set the music of a world Music AudioSource that lives in the index 0 scene. This can be done either immediatly or when this function is called. The name of the "World Music AudioSource" is set by the mainMusicSource value which defaults to MainMusicPlayer. This doesn't play it across the network. This only effects the audio source of the local client.

Public Functions

| Function | Description | | void StartMusic() | Will set the mainMusicSource to the Volume of value: volume, Loop with the value: loop, and play the audio clip of music. |