Message
This is meant to be applied to a prefab that will hold the message content that will be put into a UI list and displayed to the client. It is meant to be used as either part of a prefabs or dynamically assigned and the SetMessageContent function called.
Public Functions
| Function | Description |
|---|---|
| SetMessageContent(string playerName, string message) | This will set the body and from text according to the input values that are passed to this component. After which it will trigger the OnContentUpdated unityevent if you want to tie additional steps into that. |