AnnouncerSpawner
This is just a series of public methods that are meant to be called by other scripts. These methods will just spawn the specified gameobject as a child of the specified parent.
Public Virtual Methods
| Method | Description |
|---|---|
| void SpawnPlayerDead(string playerName, bool isDead) | Spawns the playerDead gameobject as a child of the parent, only if isDead is true. |
| void SpawnPlayerJoined(string playerName) | Spawns the playerJoined gameobject as a child of the parent |
| void SpawnPlayerLeft(string playerName) | Spawns the playerLeft gameobject as a child of the parent |
| void SpawnPlayerMovedScenes(string playerName, string sceneName) | Spawn the playerMoved gameobject as a child of the parent but only after it's marked as initilized. The first call to this function intilizase it only. |
| void SpawnPlayerChangedName(string playerName, string newName) | Spawn the playerNameChange gameobject as a child of the parent but only after it's marked as initilized. The first call to this function intilizase it only. |