DisplayPlayerInfo

This will watch a connected ClientConnection for changes and update a series of connected Text and Image elements to match that ClientConnection's values. This is meant to be part of a dynamically spawned object and the spawner will be in charge of assigning the ClientConnection this component should watch.

Public Virtual Methods

Method Description
void SetTargetConnection(ClientConnection conn) Will start watching the ClientConnection that is passed in and immediatly update the assigned Text string values and Image fill values to match what is currently set in that ClientConnection.
void UpdateImageSize(int currentHealth) Will change the health image's fill value between 0 - 1 to match the percentage that the health currently is
void UpdateLocationText(string newScene) Sets the location text to match the input string.
void UpdateNameText(string name) Sets the playerName text to match the input string.