ChatBoxGenerateInviteList
This will spawn clientButton's and change that buttons Text component to represent an individual player/client. This is independent of any chatbox channel. It will find every ClientConnection component and generate a list based on the extracted names from those components, spawning the clientButton for each found ClientConnection as a child of the assign parent Transform.
Public Functions
| Function | Description |
|---|---|
| SetFilterValue(string input) | This will purge the current list and make a new one, only spawning clientButton's that contain the input text. |