ServerNetworkManagerActions
This is a generic script that will fire UnityEvents based on server actions. You need to put the UnityEvents you want to fire based on these actions in the appropriate events to what you're looking to do.
Available Events
| Event Name | Description |
|---|---|
| OnServerStarted | This is fired when the local server has started |
| OnServerStopped | This is fired when the local server has stopped |