LocalClientLoadScene
This will load a scene for the local player only. It will not load the scene for all clients across the network. This does not effect the currently "active" scene. Place this component in a part of your UI or a object you can enable/disable on the fly. This also offers the ability to just sit there and do nothing until you call it via a button or some other type of trigger.
Public Functions
| Function | Description |
|---|---|
| void LoadTargetScene(string sceneName, bool unloadScene) | Will load the scene name and optionally unload the scene of the object holding this component. |
| void LoadTargetScene(bool unloadScene = true) | Will load the sceneToLoad and optionally unload the scene of the object holding this component. |
| void LoadTargetScene() | Will load the sceneToLoad and unload the scene this gameobject is in based on the unloadThisScene option. |
Note: This can optionally trigger the LoadTargetScene() automatically when entering a trigger if you have selected for this to do so.
See Also
- LocalClientUnloadScenes