ClientNetworkManagerActions
This is a generic script that is meant to be tied to other scripts. You're meant to setup a series of UnityEvents that you want to be fired in response to local client events.
Available Events
| Event Name | What It Does |
|---|---|
| OnClientStarted | This is fired when your local client turns on |
| OnClientStopped | This is fired when your local client turns off |
| OnClientConnected | This is fired when your local client successfully connected to the server |