ClientNetworkManagerActions

This is a generic script that is meant to be tied to other scripts. You're meant to setup a series of UnityEvents that you want to be fired in response to local client events.

Available Events

Event Name What It Does
OnClientStarted This is fired when your local client turns on
OnClientStopped This is fired when your local client turns off
OnClientConnected This is fired when your local client successfully connected to the server