EnableMouse
This will enable/disable the mouse, and optionally player movement cababilities, when this is called. It can be called in terms of an event or just immediately upon enabling/disabling/Destroying this holding object.
Public Functions
| Function | Description |
|---|---|
| void EnableTheMouse(bool enabled) | Whether or not you want to enable/disable the mouse. This will also enable/disable player movement for the local clients character if you have selected to do so. |