PlayerConnectionDrawer
This will watch the EMI_NetworkManager's playerList (List of ClientConnections). It will then instantiate objects based on the currently items in the playerList and make them children of the parent object. If these objects have a RectTransform or a DisplayPlayerInfo component on them it will set/adjust the values appropriately. It will always keep the list of objects in sync with the player list using the playerList's callback methods.
There are no exposed methods to take advantage of here. You can simply place this anywhere in your scene and as long as you have a EMI_NetworkManager anywhere visible in the scene this script will find it and do the rest for you. You just need to assign the values in the inspector.