Object Conversion

Before your character, or other objects, will work with multiplayer you need to first convert them to work with multiplayer.

Conversion for an object comes in two methods, manual or automated.

Manual Method

Refer to the Convertable Components page to see the full list of components that should be converted to the multiplayer equivalent component.

On your object select the cog icon on your component and select EMI/Deep Copy Values. This will copy the components values to memory.

Then add the multiplayer equivalent component using the Add Component menu or dragging and dropping it onto your object.

Next, on the multiplayer component select the cog icon and select EMI/Deep Paste Values to paste all the original components values onto this new component. Perform a manual check between the two components to make sure nothing important got missed during the Deep Copy/Paste.

Finally, if everything looks good, delete the original component leaving only the multiplayer version behind.

Do this for every component on your object that is found in the Convertable Components list.

Important Note:

Read about the vBodySnappingControl and vSnapToBody components under Components > vBodySnappingControl.