Player Character Hierarchy Matters
When setting up your character there is one very important peice of information, that if missed can cause desyncs and disconnects. The inventory camera of your charater must always be the last in the hierarchy. That means if the player camera is setup like the following:
MP_vMeleeController_Inventory
3D Model
Invector Components
Look Target
Inventory_MeleeOnly
Inventory_CharacterCameraPreview
Camera
Inventory_Master
You're character will get forcibly disconnected due to a hard desync. To correct this make the hierarchy look something like below:
MP_vMeleeController_Inventory
3D Model
Invector Components
Look Target
Inventory_MeleeOnly
Inventory_Master
Inventory_CharacterCameraPreview
Camera
You will notice the only difference between the two is the hierarchy. The Inventory_CharacterCameraPreview holding the Camera component is the very last child under the Inventory_MeleeOnly transform. This should hold true no matter how you setup your character. The camera should ALWAYS be the last child.